AIMI Video Production Services

Office Screen Workstation 3D Furniture Animation

Published:
2019-08-17
Production Lead:
June (Product Photography Team Lead)
Source:
AIMI Visual Media Co., Ltd.
Last Updated:
2026-09-23 17:38:19

AIMI Visual Media produced a 59-second 3D furniture animation for Getai Furniture, presenting a four-person screen workstation inside a virtual all-white studio space. The full CG piece runs 999×540 at 25 fps, moves from the full cluster panorama down to single-desk details, and was delivered in 7 business days for bidding presentations, e-commerce platforms, and showroom screens.

▶ View full project details, specifications & FAQ

The client sells a classic B2B purchase: buyers ordering in bulk want to verify structure, materials, and workmanship, yet the product is bulky, physical viewing is expensive, and photos cannot explain how the units combine. We built the four-person workstation in CG inside a pure-white studio-style virtual space, letting the camera travel from the full cluster to each single station so every angle a purchasing decision needs is covered.

Project Overview
ClientGetai Furniture
VideoOffice furniture 3D display animation
Final DeliverablesOne 59-second master at 999×540, 25 fps, in versions for catalog QR, e-commerce, and showroom screens
Production LeadJune, Product Photography Team Lead
ProductionAIMI studio, Guangzhou, China
Turnaround7 business days (modeling + materials + animation + render)
Usage LicenseFull commercial license

Creative Concept

We structured the film as whole first, unit second, mirroring how administrative buyers and project contractors actually decide: they judge the group effect, then verify the details. The opening delivers the four-person panorama, cross layout, screen height, and cable routing in one read; the back half breaks into single-station close-ups of desktop, mobile pedestal, screen finish, and mesh chair. Camera moves stay slow and even, because a procurement film earns trust through complete information, not flashy motion.

Production

Modeling followed product photos and dimension sheets, with screen cross-sections and desk-frame profiles rebuilt at true scale. Four material families carry the realism: a real-texture walnut grain map for desktops, brushed metal for frames and screen borders, a semi-transparent striped finish for the glass-louver screen tops, and mesh fabric on the chairs. A pure-white background with soft studio lighting keeps shadows restrained, so attention stays on the product rather than the set. The “four-person unit” spec callout sits at the lower right as the single-station section plays, and the 999×540, 25 fps master is logged honestly to its channel standard, with no claim to full HD.

Production Challenges

1. Procedural wood grain reads fake at close range. Generated grain repeats visibly and betrays itself the moment a viewer looks twice, so we switched to photographed texture maps and scrambled the tiling direction across panels. The close-up passes then held up under inspection, which matters because procurement buyers examine finishes carefully before shortlisting a supplier.

2. Four identical stations can hypnotize a viewer. Repeating the same structure four times with a flat dolly move dulls the film, so we alternated panoramas with close-ups to reset the rhythm and explained each shared structure in detail once only. The pacing keeps total runtime at 59 seconds while still giving every station its verification pass.

3. CG scenes have no built-in sense of scale. A desk floating in a white void tells buyers nothing about size, so we dressed each station with everyday reference objects: a laptop, a desk lamp, and books. The moment those appear, viewers calibrate the workstation against objects they know, and the dimensions become felt rather than stated.

Deliverable Specifications

Deliverable Specifications
Final Duration59 seconds
Master Resolution999×540 widescreen
Frame Rate25 fps
Production MethodFull CG modeling and render, no live shoot
Virtual SetAll-white studio-style space
PostEdit, spec callout packaging, music
VersionsMasters adapted for catalog QR codes, e-commerce platforms, and showroom screens

Where the Film Lives

The film leads in bidding scenarios, replacing static renderings in project proposals so evaluators see the full product and its combination logic. E-commerce platforms and the brand website use it for daily lead generation, showroom and sales walkthroughs loop it for models not on the floor, and exhibition booth screens run the 59 seconds within a passerby’s attention window. Single and two-person variants reuse the same scene assets.

Two rules for office-furniture CG: a scene without reference objects has no scale, so drop in a laptop and the size reads instantly; and let the camera do the buyer’s inspection, checking every seam, cable run, and finish for them. - June — June, Product Photography Team Lead

Frequently Asked Questions

What materials should we provide for furniture modeling?

Three-view drawings and key dimensions are the baseline; CAD or 3D files import most accurately. Without drawings, multi-angle photos plus main dimensions work, which is how this workstation was built, with screen height and desktop depth at true size. Photos of material swatches help us match wood grain and finish colors faithfully.

How much does a furniture 3D animation cost?

Pricing is quoted per project, itemized from your brief, via the contact page. Cost depends on the number of products and modeling complexity. Series furniture is the most efficient commission because scene and model assets carry across pieces. Send your product list and we will itemize the quote before any commitment.

How long does a furniture animation take?

This 59-second piece took 7 business days including modeling, materials, animation, and rendering. Rush delivery as fast as 48 hours can be arranged by adding render capacity, though complex frames take minutes each to render. We recommend the standard cycle when the film supports a bid deadline; confirm scheduling with our team.

Can one furniture series be produced in multiple colorways?

Yes, and this is where CG pays off most. Once the model is approved, changing finish colors or grain direction is a material-level adjustment with no extra modeling fee; we swap maps and re-render. Five or six colorways in live action mean five physical sets; in CG they mean one texture pass. Provide all color schemes at first modeling.

Is 3D animation suitable for bid presentations?

Very suitable. Evaluators have limited attention, and a static rendering cannot walk them through structure, combination, and usage the way motion can. This workstation film, built whole-to-unit, was designed around presentation logic. We suggest adding a project information page at the head, and flagging rush needs early for the 48-hour option.

How do you guarantee the model matches the real product?

Three checkpoints: a gray-model image to verify structure, a single-frame render to verify color and materials, and a low-resolution animation sample to verify camera rhythm. Each stage proceeds only after your confirmation. After this process, differences from the physical product sit at the impression level, never the structural level.

Can you output a version for showroom or exhibition LED screens?

Yes. The 999×540 master suits standard channels, but for large screens we re-render at the target resolution; the content itself does not change. We advise enlarging caption type in step, with readability from three meters as the pass line. Re-rendering at a new size is a render job, not a rebuild.

Do we receive the 3D source files?

Delivery is the finished video; model and project source files are excluded by default, per industry practice and stated in the contract. Clients with long-term iteration needs can negotiate source-file licensing. You hold full usage rights across channels, we keep portfolio display rights, and future variants built on archived models cost far less than new modeling.

Can the whole project run online if we are not in Guangzhou?

Completely. Drawings transfer online, and gray models, material frames, and animation samples each go through online approval with notes marked to timecodes; the master arrives by cloud drive. A large share of our 6,000+ brand clients, including overseas buyers, run exactly this remote workflow with no loss of communication quality.

For office furniture, should we pick 3D or live action?

Decide by use. B2B bulk-purchase products favor 3D, which explains structure and combination without trucking inventory into a set. Consumer-facing finished furniture favors live action for lived-in atmosphere that CG rarely matches. Many clients commission both: 3D for structure, live action for mood. This workstation film is the typical B2B 3D answer.

Need a 3D product animation for your office furniture line?

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